2D Animation Evaluation
To start this assignment we practised several different animation styles such as 3D clay animation, 2D drawn animation and 2D cut out animation. For clay animation as a group we all made our own version of 'Morph', I enjoyed doing this as i modelled clay a lot as a child. Once we were happy with our Morph we then used iStopMotion to create a little scene. The next animation lesson we had was a cut out animation lesson, we were put in pairs to make a scene of our choice me and Beth decided to do something simple like a UFO landing on the moon. We also did quick drawn animations, which were good but very time consuming. I didn't enjoy 2D as much as I did 3D, I found 2D was more fiddly and a little bit of wind would mess it up. Doing these little workshop lesson which taught us how to use the iStopMotion software and how to model helped, it helped decide which type of 3D and 2D animation we were best at and which we more confident doing. I picked to do clay animation for 3D and cut out animation for 2D.
For my 2D animation I decided to make a level from 'Angry Birds' the game. In the animation i knew i wanted it to seem real, i wanted it too look just like the game except i was going to add hands in so it looked like someone was playing it on the iPad or iPhone.
To achieve the realistic look i searched 'Angry Birds' on Google and took a picture from there, opened it up in 'illustrator' and used the pen tool to copy the shapes, i wanted rid of the scores so using illustrator and copying the shapes meant i could do that. Once i started i figured i wasn't very good at using the pen tool so i decided to just use the original picture. My animation would of been better if i could of re-created it myself using illustrator but i was running out of time.
I also had to print out little images of the angry birds the catapult and the bricks so they could be moved.
When it came to using iStopMotion to capture the frames i set it into 12 frames per second. I used blue tack to keep the backround in place, i als used it to keep the birds and bricks in place until i moved them so nothing blew away. I had to watch someone playing a game of Angry Birds on YouTube so i knew how it worked, i even had a go of the game myself.
This animation flowed alot better than my 3D i took more time with the animating aswell as creating it. When i was happy with the animation i added the Angry Birds sound track and sound effects to it and it looked really good.
I know this animation could of been better with more time and effort which is something i will work on. I didnt give myself enough time for this assignment and that set me back and i know my animations could of been more creative and so much better,
I also had to print out little images of the angry birds the catapult and the bricks so they could be moved.
When it came to using iStopMotion to capture the frames i set it into 12 frames per second. I used blue tack to keep the backround in place, i als used it to keep the birds and bricks in place until i moved them so nothing blew away. I had to watch someone playing a game of Angry Birds on YouTube so i knew how it worked, i even had a go of the game myself.
This animation flowed alot better than my 3D i took more time with the animating aswell as creating it. When i was happy with the animation i added the Angry Birds sound track and sound effects to it and it looked really good.
I know this animation could of been better with more time and effort which is something i will work on. I didnt give myself enough time for this assignment and that set me back and i know my animations could of been more creative and so much better,

























